Axeman
Light infantry · Barracks
- Attack
- 48
- Defense
- 23
- Speed
- 4
- Carry
- 57
- Upkeep
- 1 🌾
- Training
- 2 min
Shield Breaker — Attack +10% against defending infantry (scaled by the share of infantry among the defenders).
Every civilization has the same 5 unit roles, but their stats vary with the civilization's stars and each unit has its own unique ability. 25 units and 25 abilities in total.
| Role | Building | Requirement | Attack | Defense | Speed | Carry | Upkeep | Training |
|---|---|---|---|---|---|---|---|---|
| Light infantry | Barracks | Barracks 1 | 40 | 25 | 4 | 50 | 1 | 2 min |
| Defensive infantry | Barracks | Barracks 3 | 15 | 50 | 4 | 20 | 1 | 2 min 30 s |
| Elite infantry | Barracks | Barracks 5, Blacksmith 3 | 70 | 35 | 4 | 40 | 2 | 4 min |
| Cavalry | Stable | Stable 1 | 60 | 30 | 6 | 90 | 3 | 5 min |
| Siege | Siege Workshop | Siege Workshop 1 | 50 | 5 | 2 | 0 | 5 | 10 min |
Units carry 15% more loot · Attack 5 · Defense 2 · Speed 3
Light infantry · Barracks
Shield Breaker — Attack +10% against defending infantry (scaled by the share of infantry among the defenders).
Defensive infantry · Barracks
Cavalry Hunter — Attack and defense +15% against cavalry (scaled by the share of cavalry on the opposing side).
Elite infantry · Barracks
Wall Breacher — When attacking, reduces the target wall's defense bonus by up to 50% (in proportion to its share of the army's strength).
Cavalry · Stable
Swift Return — Is 20% faster when returning from an attack.
Siege · Siege Workshop
Demolisher — Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).
Cavalry is 15% faster · Attack 3 · Defense 2 · Speed 5
Light infantry · Barracks
Cavalry Hunter — Attack and defense +15% against cavalry (scaled by the share of cavalry on the opposing side).
Defensive infantry · Barracks
Homeland Defender — Defense +15% when defending its own village.
Elite infantry · Barracks
Khagan's Command — Increases the attack of cavalry in the same army by 10%.
Cavalry · Stable
First Volley — Strikes from range before the battle begins: +15% strength in attack and defense.
Siege · Siege Workshop
Demolisher — Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).
Buildings are built 15% faster · Attack 3 · Defense 3 · Speed 3
Light infantry · Barracks
Tortoise Formation — +20% in attack and defense against infantry.
Defensive infantry · Barracks
Wall Warden — While in the village, increases the wall's defense bonus by 20%.
Elite infantry · Barracks
Commander — While in the village, increases all defensive power in the village (including support) by 10%.
Cavalry · Stable
Disciplined Retreat — Losses in attack are reduced by 20%; even in a lost battle, some survive and return.
Siege · Siege Workshop
Wall Breacher — When attacking, reduces the target wall's defense bonus by up to 15% (in proportion to its share of the army's strength). Also reduces the target wall's level by 1 (if the attack is won and at least 5 siege units survive).
Walls are 20% stronger · Attack 3 · Defense 5 · Speed 2
Light infantry · Barracks
First Volley — Strikes from range before the battle begins: +10% strength in attack and defense.
Defensive infantry · Barracks
Cavalry Hunter — Attack and defense +25% against cavalry (scaled by the share of cavalry on the opposing side).
Elite infantry · Barracks
Homeland Defender — Defense +30% when defending its own village.
Cavalry · Stable
Steady Supply — Upkeep is 1 grain per hour lower.
Siege · Siege Workshop
Demolisher — Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).
Resource production +10% · Attack 3 · Defense 4 · Speed 3
Light infantry · Barracks
Swift Drill — Trains 20% faster.
Defensive infantry · Barracks
Treasure Keeper — When defending, each one hides 20 units of every resource from looting.
Elite infantry · Barracks
Pharaoh's Blessing — Increases the attack of all units in the same army by 5%.
Cavalry · Stable
Cargo Chariot — Carries 50% more loot.
Siege · Siege Workshop
Wall Smasher — Reduces the target's wall level by 1 (if the attack is won and at least 5 siege units survive).
| Unit | Civilization | Role | Att. | Def. | Speed | Carry | Upkeep | Training | Ability |
|---|---|---|---|---|---|---|---|---|---|
| Axeman | Vikings | Light infantry | 48 | 23 | 4 | 57 | 1 | 2 min | Shield Breaker |
| Shield Warrior | Vikings | Defensive infantry | 18 | 45 | 4 | 23 | 1 | 2 min 30 s | Cavalry Hunter |
| Berserker | Vikings | Elite infantry | 84 | 32 | 4 | 46 | 2 | 4 min | Wall Breacher |
| Raider Rider | Vikings | Cavalry | 72 | 27 | 6 | 103 | 3 | 5 min | Swift Return |
| Catapult | Vikings | Siege | 60 | 5 | 2 | 0 | 5 | 10 min | Demolisher |
| Spearman | Gokturks | Light infantry | 40 | 23 | 4.4 | 50 | 1 | 2 min | Cavalry Hunter |
| Shield Guard | Gokturks | Defensive infantry | 15 | 45 | 4.4 | 20 | 1 | 2 min 30 s | Homeland Defender |
| Khagan's Guard | Gokturks | Elite infantry | 70 | 32 | 4.4 | 40 | 2 | 4 min | Khagan's Command |
| Horse Archer | Gokturks | Cavalry | 60 | 27 | 6.9 | 90 | 3 | 5 min | First Volley |
| Catapult | Gokturks | Siege | 50 | 5 | 2 | 0 | 5 | 10 min | Demolisher |
| Legionary | Romans | Light infantry | 40 | 25 | 4 | 50 | 1 | 2 min | Tortoise Formation |
| Praetorian | Romans | Defensive infantry | 15 | 50 | 4 | 20 | 1 | 2 min 30 s | Wall Warden |
| Centurion | Romans | Elite infantry | 70 | 35 | 4 | 40 | 2 | 4 min | Commander |
| Equites | Romans | Cavalry | 60 | 30 | 6 | 90 | 3 | 5 min | Disciplined Retreat |
| Onager | Romans | Siege | 50 | 5 | 2 | 0 | 5 | 10 min | Wall Breacher |
| Crossbowman | Han Chinese | Light infantry | 40 | 30 | 3.8 | 50 | 1 | 2 min | First Volley |
| Halberdier | Han Chinese | Defensive infantry | 15 | 60 | 3.8 | 20 | 1 | 2 min 30 s | Cavalry Hunter |
| Dragon Guard | Han Chinese | Elite infantry | 70 | 42 | 3.8 | 40 | 2 | 4 min | Homeland Defender |
| Han Cavalry | Han Chinese | Cavalry | 60 | 36 | 6 | 90 | 2 | 5 min | Steady Supply |
| Trebuchet | Han Chinese | Siege | 50 | 6 | 2 | 0 | 5 | 10 min | Demolisher |
| Khopesh Warrior | Egyptians | Light infantry | 40 | 28 | 4 | 50 | 1 | 1 min 36 s | Swift Drill |
| Medjay Guard | Egyptians | Defensive infantry | 15 | 55 | 4 | 20 | 1 | 2 min 30 s | Treasure Keeper |
| Pharaoh's Guard | Egyptians | Elite infantry | 70 | 39 | 4 | 40 | 2 | 4 min | Pharaoh's Blessing |
| War Chariot | Egyptians | Cavalry | 60 | 33 | 6 | 135 | 3 | 5 min | Cargo Chariot |
| Battering Ram | Egyptians | Siege | 50 | 6 | 2 | 0 | 5 | 10 min | Wall Smasher |