ZARDEKON
Civilizations

The 5 civilizations of Zardekon

Choosing a civilization is the most important decision in the game: attack, defense and speed stars determine the strength of your units, while the special bonus and wall material shape your play style. Each star changes attack/defense by 10% and infantry speed by 5%.

Comparison table

CivilizationAttackDefenseSpeedSpecial bonusWall materialWall Lv.20
Vikings523Units carry 15% more lootWood50%
Gokturks325Cavalry is 15% fasterWood40%
Romans333Buildings are built 15% fasterStone60%
Han Chinese352Walls are 20% strongerStone72%
Egyptians343Resource production +10%Mudbrick / Limestone50%
Vikings Town Hall
Offense-focusedUnits carry 15% more loot

Vikings — Raiders of the North

Hailing from icy fjords, the Vikings have the highest attack rating in the game. Every unit carries 15% more loot, so every successful raid brings more resources home to your village. Their defense is weak, so for them the best defense is a good offense.

ATTACK · 5/5
DEFENSE · 2/5
SPEED · 3/5

Units

Axeman — Vikings
Axeman
Shield Warrior — Vikings
Shield Warrior
Berserker — Vikings
Berserker
Raider Rider — Vikings
Raider Rider
Catapult — Vikings
Catapult

Unit abilities

  • Axeman — Shield Breaker: Attack +10% against defending infantry (scaled by the share of infantry among the defenders).
  • Shield Warrior — Cavalry Hunter: Attack and defense +15% against cavalry (scaled by the share of cavalry on the opposing side).
  • Berserker — Wall Breacher: When attacking, reduces the target wall's defense bonus by up to 50% (in proportion to its share of the army's strength).
  • Raider Rider — Swift Return: Is 20% faster when returning from an attack.
  • Catapult — Demolisher: Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).

City Wall: Wood

Defense per level
2.5%
Defense at level 20
50%
Level 1 cost
150 wood · 40 grain · 50 iron
Build time
×0.9 (faster)
Stake Fence
Stake Fence
Lv. 1–4
Rampart Palisade
Rampart Palisade
Lv. 5–9
Stone-Founded Stronghold Wall
Stone-Founded Stronghold Wall
Lv. 10+

Strategy tips

  • Focus on the Barracks and Axemen early on; the loot bonus accelerates your economy.
  • Berserkers pierce the enemy wall bonus and can crack open even heavily defended villages.
  • Raider Riders are 20% faster on the way back; they haul loot home quickly so you are ready for the next raid sooner.
  • Since your defense is weak, lean on clan support and upgrade your wooden wall regularly.

All stats for Vikings units →

Gokturks Town Hall
Speed-focusedCavalry is 15% faster

Gokturks — Wind of the Steppe

Masters of the horse from the steppe, the Gokturks are the fastest civilization in the game. Their cavalry moves 15% faster, reaching even the far corners of the map before anyone can prepare. Speed gives them a huge edge both in raids and in supporting their clan.

ATTACK · 3/5
DEFENSE · 2/5
SPEED · 5/5

Units

Spearman — Gokturks
Spearman
Shield Guard — Gokturks
Shield Guard
Khagan's Guard — Gokturks
Khagan's Guard
Horse Archer — Gokturks
Horse Archer
Catapult — Gokturks
Catapult

Unit abilities

  • Spearman — Cavalry Hunter: Attack and defense +15% against cavalry (scaled by the share of cavalry on the opposing side).
  • Shield Guard — Homeland Defender: Defense +15% when defending its own village.
  • Khagan's Guard — Khagan's Command: Increases the attack of cavalry in the same army by 10%.
  • Horse Archer — First Volley: Strikes from range before the battle begins: +15% strength in attack and defense.
  • Catapult — Demolisher: Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).

City Wall: Wood

Defense per level
2%
Defense at level 20
40%
Level 1 cost
120 wood · 40 grain · 25 iron
Build time
×0.75 (faster)
Timber Fence
Timber Fence
Lv. 1–4
Log Palisade
Log Palisade
Lv. 5–9
Watchtower Camp Wall
Watchtower Camp Wall
Lv. 10+

Strategy tips

  • Build the Stable early: the Horse Archer is fast and, thanks to its "First Volley" ability, 15% stronger in battle.
  • The Khagan's Guard increases the attack of cavalry in the same army by 10%; add a few to cavalry-heavy armies.
  • Your wooden wall is cheap and quick to build (time ×0.75); back up your defense with Shield Guards.
  • Thanks to your speed, you will be the player who gets support to clanmates the fastest.

All stats for Gokturks units →

Romans Town Hall
BalancedBuildings are built 15% faster

Romans — Discipline and order

The Romans are the only civilization balanced in attack, defense and speed (3/3/3); in return they have the strongest general bonus: all buildings are built 15% faster. A fast-growing village and disciplined legions make Rome ideal for beginners, too.

ATTACK · 3/5
DEFENSE · 3/5
SPEED · 3/5

Units

Legionary — Romans
Legionary
Praetorian — Romans
Praetorian
Centurion — Romans
Centurion
Equites — Romans
Equites
Onager — Romans
Onager

Unit abilities

  • Legionary — Tortoise Formation: +20% in attack and defense against infantry.
  • Praetorian — Wall Warden: While in the village, increases the wall's defense bonus by 20%.
  • Centurion — Commander: While in the village, increases all defensive power in the village (including support) by 10%.
  • Equites — Disciplined Retreat: Losses in attack are reduced by 20%; even in a lost battle, some survive and return.
  • Onager — Wall Breacher: When attacking, reduces the target wall's defense bonus by up to 15% (in proportion to its share of the army's strength). Also reduces the target wall's level by 1 (if the attack is won and at least 5 siege units survive).

City Wall: Stone

Defense per level
3%
Defense at level 20
60%
Level 1 cost
80 wood · 40 grain · 150 iron · 10 gold
Build time
×1.2 (slower)
Rough Stone Wall
Rough Stone Wall
Lv. 1–4
Crenellated Stone Wall
Crenellated Stone Wall
Lv. 5–9
Legion Fortress Wall
Legion Fortress Wall
Lv. 10+

Strategy tips

  • The construction bonus applies to every building: upgrade your economy buildings before your rivals do.
  • While Praetorians are in the village, the wall's defense bonus increases by 20%; your stone wall is strong already.
  • The Centurion increases all defensive power in the village by 10% (including support troops).
  • Equites reduce their losses by 20%; even in risky attacks, part of your army makes it home.

All stats for Romans units →

Han Chinese Town Hall
Defense-focusedWalls are 20% stronger

Han Chinese — Unbreakable walls

The Han Chinese have the highest defense rating and the strongest walls in the game. Their stone walls get a 20% higher bonus; a level 20 Great Wall boosts village defense by 72%. Slow but solid: a Han village is an expensive target for attackers.

ATTACK · 3/5
DEFENSE · 5/5
SPEED · 2/5

Units

Crossbowman — Han Chinese
Crossbowman
Halberdier — Han Chinese
Halberdier
Dragon Guard — Han Chinese
Dragon Guard
Han Cavalry — Han Chinese
Han Cavalry
Trebuchet — Han Chinese
Trebuchet

Unit abilities

  • Crossbowman — First Volley: Strikes from range before the battle begins: +10% strength in attack and defense.
  • Halberdier — Cavalry Hunter: Attack and defense +25% against cavalry (scaled by the share of cavalry on the opposing side).
  • Dragon Guard — Homeland Defender: Defense +30% when defending its own village.
  • Han Cavalry — Steady Supply: Upkeep is 1 grain per hour lower.
  • Trebuchet — Demolisher: Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).

City Wall: Stone

Defense per level
3.6%
Defense at level 20
72%
Level 1 cost
90 wood · 60 grain · 130 iron · 10 gold
Build time
×1.15 (slower)
Rammed Earth Wall
Rammed Earth Wall
Lv. 1–4
Brick Wall
Brick Wall
Lv. 5–9
Great Wall
Great Wall
Lv. 10+

Strategy tips

  • Keep upgrading your wall alongside the Town Hall; at level 20 it gives +72% defense.
  • The Dragon Guard gains +30% defense when defending its own village.
  • The Halberdier is 25% stronger against cavalry; it is the best answer to cavalry raids.
  • Han Cavalry only costs 2 grain per hour in upkeep (3 for others); you can feed a bigger cavalry army.

All stats for Han Chinese units →

Egyptians Town Hall
Economy-focusedResource production +10%

Egyptians — Bounty of the Nile

The wealthy civilization of the Nile, the Egyptians produce 10% more of every resource. This permanent economic edge means a faster-growing village, a bigger army and, in the long run, a stronger kingdom. Their defense is solid too (4 stars).

ATTACK · 3/5
DEFENSE · 4/5
SPEED · 3/5

Units

Khopesh Warrior — Egyptians
Khopesh Warrior
Medjay Guard — Egyptians
Medjay Guard
Pharaoh's Guard — Egyptians
Pharaoh's Guard
War Chariot — Egyptians
War Chariot
Battering Ram — Egyptians
Battering Ram

Unit abilities

  • Khopesh Warrior — Swift Drill: Trains 20% faster.
  • Medjay Guard — Treasure Keeper: When defending, each one hides 20 units of every resource from looting.
  • Pharaoh's Guard — Pharaoh's Blessing: Increases the attack of all units in the same army by 5%.
  • War Chariot — Cargo Chariot: Carries 50% more loot.
  • Battering Ram — Wall Smasher: Reduces the target's wall level by 1 (if the attack is won and at least 5 siege units survive).

City Wall: Mudbrick / Limestone

Defense per level
2.5%
Defense at level 20
50%
Level 1 cost
100 wood · 70 grain · 90 iron · 5 gold
Build time
×1 (standard)
Mudbrick Wall
Mudbrick Wall
Lv. 1–4
Limestone Wall
Limestone Wall
Lv. 5–9
Pharaoh's Rampart
Pharaoh's Rampart
Lv. 10+

Strategy tips

  • The production bonus stacks with all resource buildings and pack bonuses; prioritize your economy.
  • Khopesh Warriors train 20% faster; you can raise a large infantry force in no time.
  • Each Medjay Guard hides 20 resources from looting; they protect your stores.
  • The War Chariot carries 50% more loot, and the Pharaoh's Guard boosts the attack of the whole army by 5%.

All stats for Egyptians units →