ZARDEKON
Guide

Zardekon Beginner's Guide: Your First 7 Days

· Zardekon Team

Your first week in Zardekon is spent under beginner protection: for 7 days, nobody can attack your village. Players who use this time well end up with both a strong economy and an army that can defend itself when protection ends. Here is your day-by-day roadmap.

What do you start with?

Every village starts with a Town Hall, Woodcutter, Farm, Iron Mine, Gold Mine, Warehouse, Granary and City Wall, all at level 1. Your storage holds 500 wood, 500 grain, 300 iron and 100 gold. At level 1 you produce 30 wood, 30 grain, 20 iron and 5 gold per hour.

Day 1: resource buildings

Only one construction can run at a time per village, so order matters. In the first hours, upgrade your quick resource buildings. The Woodcutter and Farm take only 1 min at level 1. For resource buildings, your Town Hall must be at least half their level; for example, Farm 6 requires Town Hall 3.

Tip: Start a long construction before you close the app. Construction and production continue while you are away.

Day 2: Town Hall and storage

Each Town Hall level speeds up all construction by 4%; at level 5 you build about 15% faster, at level 10 about 31% faster. It also raises the level cap of other buildings. Do not forget your storage: when it is full, production goes to waste. A level 1 warehouse holds 1,000 resources, level 5 holds 2,856 and level 10 holds 10,604.

Day 3: Barracks and your first units

The Barracks unlocks at Town Hall 2. Light infantry can be trained at Barracks 1 and defensive infantry at Barracks 3. Getting a few defensive infantry before protection ends is a good idea. Remember: your army's hourly grain consumption cannot exceed your hourly grain production. Upgrading your Farm also increases your army capacity.

Day 4: the wall and Town Hall 3

Every village starts with a level 1 wall, and the wall cannot exceed your Town Hall level. The wall's percentage bonus multiplies your entire defense; for Rome and Han it is 3% per level, and 3.6% for Han with its bonus. At Town Hall 3 your attack range opens up (3 tiles).

Day 5: the Marketplace and trading

The Marketplace unlocks with Town Hall 4 and Warehouse 3. You can instantly exchange surplus resources for the ones you lack with the system (20% fee at level 1) or post offers to other players. Gold is the most valuable resource: 1 gold is worth 6 wood.

Day 6: join a clan

Joining a clan is the surest way to survive once protection ends. Your clanmates can send you support troops, and when an attack comes in, an automatic warning appears in the chat. You can send join requests to up to 3 clans at the same time. Check out our clan guide for details.

Day 7: preparation and protection

If you launch an attack before your protection period ends, you lose your protection immediately. So plan your first attack for the last day of protection or later. In the meantime, keep your defensive units, wall and economy in balance.

Quick checklist

For more details, check out the full building levels and battle system pages.

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